Drawing of Stage One Map.
What are Weenies?
Guide players around the level.
Enhanced Weenies and encountering player movement
Open areas with "natural" lighting, Interesting colored fields
Using lighting to encourage player movement
Light illuminates the outside from the dark inside. Shiny objects/items attract players to obtain.
Posters
Alternative Maps & Posters
Presented Path & Posters
Presented Path vs. Exploration
The Power of the Path - the illusion of Freedom
Rediscovering Rewards
Thematic Level Goals
Moral Story Telling
Lesson of Main Street
Illusional Narrative
Applying it All
Warning/Foreshadowing
Storytelling through Environment
Map and Discovered Information
Building Anticipation
Weenies and Foreshadowing
Juxtaposing Interior and Exterior Spacellusional Narrative
Posters
Alternative Maps & Posters
Hidden doorways that may not appear on the regular map unless special events trigger.
Presented Path & Posters
Main route to completing level
Presented Path vs. Exploration
Many areas have hidden pathways and dynamic level system, which adds another dimension to the gameplay. Map may appear flat but the height may vary and may lead the player to another part of the level on a different plane.
The Power of the Path - the illusion of Freedom
Openness of proceeding to the next level. The ability to heal and prepare for the slaughter of monsters with the known risk of possible death.
Rediscovering Rewards
Known items such as the armor or healing potions reward players as well as heals them to advance to the upcoming onslaught. Rediscovering them may reward players with the needed help.
Thematic Level Goals
Moral Story Telling
Lesson of Main Street
Don't get too crazy and heal when needed otherwise death will be upon us.
Level Items
Level Items
Armor which increases the resistance of enemy attack as well as potions to recover hit points lost.
Thematic Level Goals
Thematic Level Goals
Illusional Narrative
The environment may tell a story about what may happen next.
Adding Danger
Adding Danger
Applying it All
Warning/Foreshadowing
Noises in the distance and blood and corpses on the background
Maximizing the Path
Maximizing the Path
Storytelling through Environment
The blood, gore and corpses are part of the background, which tell a story of danger and evil lurking in the environment.
Implied Threats
Implied Threats
Map and Discovered Information
Some portions of the map reveal a path that we are curious to explore and we try to get to that room by figuring out the secret pathway or event that may trigger it.
Building Anticipation
Music quiets down while walking in a narrow or seemingly empty corridor expecting something to attack.
Weenies and Foreshadowing
Juxtaposing Interior and Exterior Spacellusional Narrative
Path may lead to different levels of the field while others are on the same plane such as the door that leads to another room.
The Clear Path Out
The Clear Path Out
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