Saturday, August 28, 2010

Play Ball!

Create competitive game for 2 players and a ball that doesn't involve kicking or throwing it.

Rollie Pollie Infestation War

Objective:
Obtain 10 consecutive rollie pollie infestation turns without hitting any obstacles to fully infest your opponent's property and win!

game play: Two players start off at opposite sides of the court or street. One with a Rollie Pollie (rubber hand ball) and the other waiting to receive the ball. To start, one player rolls the ball to the other player, avoiding the obstacles, including multiple cars, bikes, domestic animals and people crossing.

sequence: If the rollie pollie hits any obstacle, the turn is forfeited and the other player gets the rollie pollie. If the rollie pollie reaches the other side without hitting any obstacle, that player has a successful infestation and gets another chance to build up their 10 infestation turns while the opposing player is considered infested. After a player has been infested 5 consecutive turns, those become permanent and is considered plagued for the rest of the game and will reset to 5 instead of 0 infested if game hasn't ended yet.

termination: First player to reach 10 infestation turns win.

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Tips to gain more insight into the Gaming World
  • spend 20-30 minutes a day reading www.gamasutra.com to better know the industry.

Friday, August 27, 2010

Chess: New and Improved

"Using the chessboard and the types of pieces and moves available in chess, devise a cooperative game of some kind for two people, in which they must work together to achieve a victory condition (You do not need to use the starting conditions of chess, nor all the pieces). Document the rules and the victory condition."

Kingdom Come

Rules:

To start: Two rolls of ponds start at one end of the board with a row an empty roll between them, so the ponds start on rows one and three. Two queens start at the other end of the board at the corners.
Moves: The queens move like the typical queen while the ponds have an added special move which allows them to eat/kill backwards when possible.
Objective: Two available game scenarios are possible. Play as the queens or play as the ponds. Work cooperatively to strategically either 1) eliminate all the ponds (when playing as the queens) 2) eliminate the queens or have at least one pond get to the other side to win (when playing as the ponds).
Two Player vs AI: Each player owns their own roll of ponds or queens, depending on which side is being played. Strategically, discuss with partner the best possible way to stay alive or destroy a piece. Player One goes first, then the second player is next. The AI then takes two moves and the four individual turns starts over again.

Game Creation: Star Wars: Cartoon Network

Visited and created a game with Star Wars: The Clone Wars Game CreatorFilled out evaluation and switch created game with a partner and gave feedback.

A) What options are available to you as a 'game designer'?
Start from Scratch with about 10 templates to choose from. Five categories proceeded with 5-10 options within each to choose from. Tested game and was able to publish if please.

B) How are these options provided?
From a selection of choices within different categories.
C) What types of elements are provided for you to use to 'build' the game?

Elements such as the background preference, characters, number of enemies, goal to win and publish to website.

D) What limits are set on the level of the game play able to be customized
Eraser lets you customize while adding is limited with certain stages.

E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.

When designing the map, I didn't really realize how hard I designed it until I played it myself. I played each portion to determine if the difficulty was average.


1) Is the game level fun to play? (be honest!)
Yes
2) If so, why? If not, why not?
Challenging, I died 2 times before winning.
3) What could be done to improve the level?
Decrease the number of power ups.
Email the answers to the above three questions to the student who created the game.

Friday, August 20, 2010

Gamasutra - Articles

Homework: Read three articles from http://www.gamasutra.com/ and link one to blogspot.
Game Producers makes money through advertising more than actual game purchase. -Mafia Wars

Target plans to sell used games.

http://www.gamasutra.com/view/news/30099/Target_Launches_Used_Video_Game_Tradein_Service.php


Videogame Cultural Studies Evaluation

In-class Exercise: Play three games on and then use or wikipedia to research the questions for evaluation.

-"the way a video game was made can say a lot about the past culture, just as film"

Game1- Evaluation

TITLE: Pong

YEAR OF PUBLICATION/RELEASE: 1972

GENRE: sports game

USER INTERFACE OF ORIGINAL GAME - JOYSTICK & BUTTON COMBO: gamepad

HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED? 2 minutes

IS GAMEPLAY PATTERNED OR RANDOM? random

PUBLISHER/MANUFACTURER? Atari

ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:

"Though Bushnell wants impossible-for-the-day sound effects like a roaring crowd, Alcorn pulls beeps and blips that are already present in the circuitry for the sound...and when Alcorn describes the noise of the ball hitting the paddles, he inadvertently names the game...PONG" - The Dot Eaters.com

http://www.thedoteaters.com/videos/PCATV_Games.mp4

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Game2 - Evaluation

TITLE: Battlezone

YEAR OF PUBLICATION/RELEASE: 1980

GENRE: first person combat

USER INTERFACE OF ORIGINAL GAME - JOYSTICK & BUTTON COMBO: gamepad - 4 directional buttons and one shooter button

HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED? 3 minutes

IS GAMEPLAY PATTERNED OR RANDOM? random

PUBLISHER/MANUFACTURER? Atari

ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:

"A version called The Bradley Trainer (also known as Army Battlezone or Military Battlezone) was also designed for use by the U.S. Army as targeting training for gunners on the Bradley Fighting Vehicle.[1] Approaching Atari in December 1980, some developers within Atari refused to work on the project because of its association with the Army..." - wikipedia

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Game3 - Evaluation

TITLE: Centipede

YEAR OF PUBLICATION/RELEASE: 1980

GENRE: arcade

USER INTERFACE OF ORIGINAL GAME - JOYSTICK & BUTTON COMBO: gamepad - directional and shoot

HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED? 3 minutes

IS GAMEPLAY PATTERNED OR RANDOM? patterned depending on obstacles created.

PUBLISHER/MANUFACTURER? Atari

ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:

"The game was designed by Ed Logg along with Dona Bailey, one of the few female game programmers in the industry at this time. It was also the first arcade coin-operated game to have a significant female player base" - wikipedia